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sepo

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Reply with quote  #1 
Could you post clipmaps in this tread only. Let's keep it as depository only.
Thank you
solo75080

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solo75080

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solo75080

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k9beans

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Reply with quote  #7 
Here are a few trees that I am playing with - I have created clipmaps for all of the howard digital model tree images. (just google howard architectural rendering)
Does anyone know how to batch create components of the clipmap images?
I have about 175 trees.

EDIT - there is only one tree - the skp file was too big.

bigstick

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Reply with quote  #8 
Wow k9, that is really useful! Are they png or jpg. png will display 'properly' in SU, whereas jpg won't. It renders fine though.
To illustrate, here are some clipmaps for the library. You can see the difference in SU straight away. PNG are better, but not as straightforward to create...






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k9beans

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Reply with quote  #9 
They are all png.
Any idea how to 'batch' create components of them?
Here is a screenshot of the files

bigstick

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Reply with quote  #10 
I'm not sure this is possible without some form of Ruby scripting. You could set up a simple 3x3m vertical face, create a material and apply it to the face, make it a component (to set up 'face me') and save it. Then possibly you could just rename the texture, change the source image, and save it as a new name. Not remotely batch processing, but hopefully a reasonably efficient workflow wich should be do-able in 1-2 evenings.

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k9beans

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Reply with quote  #11 
Thanks,
Ill play with that and let you know what comes...

k9beans

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Reply with quote  #12 

Adolph - here is another clipmap you can experiment with. I need to find a place to post them all.


Adolph

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Reply with quote  #13 
Thanks a lot for the tutorial k9beans!!!!I have made some clipmaps already

Adolph

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Reply with quote  #14 
Another set of trees

sepo

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Reply with quote  #15 

Just a clipmap of perforated sheeting I tested here http://www.websitetoolbox.com/tool/post/supodiumforum/vpost?id=2119231


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